VirtualGamepad ready for Windows 10 !

We are happy to announce that VirtualGamepad is compatible with Windows 10.

Latest Development Updates – 2014 April

Hello every one, thanks for being understanding. I was supposed to release a new version of Virtual Gamepad in february, but real life circumstances forced me to delay the release. Not seeing major issue, I thought it was okay to delay it. I’ve recently acquired another tablet, and will be getting rid of my previous […]

Latest Development Updates – 2014 February

After a few rocky weeks during which I did make some progress on new stuff but not as much as I wished, I’m back on it again. There will be some changes in the Demo version, some added features and some removed features. I’m also working on the first official release and the start of […]

VirtualGamepad Version v1.06 (Beta + Demo)

Small fix for v1.05, see release notes for v1.05.

VirtualGamepad Version v1.05 (Beta + Demo)

After a month, I am happy to announce that VirtualGamepad has been updated to v1.05. This release will fix a few issues; mostly the sensibility for the trackpad touch control was not being applied properly and the analog keyboard joystick dead zone was not resetting the keyboard actions accordingly. A few cosmetic changes here and […]

More Development Updates – 2014 January

Just a quick note to let you know that the performance fix is well underway, that it will also strengthen the virtual mouse support (touchscreen mode, etc) and much more. This will really benefits everybody, mostly lower powered tablets, and will increase the overall playability of a lot of games. The performance gain means there […]

Latest Development Updates – 2014 January

Good news, good news. After a small break for the holidays, I started working on VirtualGamepad again. After fixing a few issues, I’ve been working very hard to increase the performance, mainly for all of those who own atom tablets (Dell Venue 8 Pro for example). I had a break yesterday and I’m happy with […]

Website updates

I have proceeded with some updates for the website’s main engine and plugins. The main reason is that I’m slowly planning the Cloud Sharing Library, not that it’s gonna be released any time soon, but I need to start thinking about it’s implementation. In the meanwhile, I’m thinking about a couple of nice features that […]

VirtualGamepad Version v1.04 (Beta + Demo)

VirtualGamepad has been updated to v1.04. This release should fixed the issues experienced by Windows RT and Windows 8 32 bit users (Dell Venue 8 Pro). Starting from v1.03, the self-update process will check daily for a new version. If you decided to postpone the update, it will be offered to you the following day. […]

Current Known Issue v1.03 (Beta)

Unfortunately, an issue seems to affect certain users in regards to the latest version. My investigation led me to find that using the Windows load and save default dialogs may generate an error when called from a dll. This has to do with the fact that they need to be called from a single-thread application […]